
Apple Vision Pro UK Spatial Computing
Explore the Apple Vision Pro's UK launch and the business possibilities of spatial computing, including intuitive interaction through eye tracking, hand gestures and voice commands.
Read storyPerspectives, industry breakthroughs, hardware reviews and discoveries from the world of virtual reality and augmented reality in South Africa.

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Latest storyGet to know the Meta Quest 3's wireless design, visual experience and range of virtual adventures, with an overview of what standalone VR offers new users.
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Explore the Apple Vision Pro's UK launch and the business possibilities of spatial computing, including intuitive interaction through eye tracking, hand gestures and voice commands.
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Take a closer look at the Quest 3's display, processing power and interaction features, and how they contribute to more detailed, responsive virtual reality experiences.
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Explore the Quest 3's performance, setup and design, and see how this standalone headset builds on earlier Quest models to support immersive virtual and mixed reality experiences.
Read storyFrom turnkey VR activations and enterprise equipment rentals to bespoke spatial computing software and 360° video production — our specialized team brings your immersive vision to life.

A look back at Meta's Project Cambria announcement, exploring its proposed pancake optics, eye and face tracking, and ambitions for more expressive virtual reality experiences.

Revisit the Oculus Link beta launch, which introduced a way to connect Quest to a compatible gaming PC and access Rift content alongside standalone VR experiences.
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A hands-on review of Acer's Mixed Reality headset from a team experienced with HTC Vive and Oculus, exploring how Windows Mixed Reality compares in everyday use.
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Explore the Oculus Rift S announcement and its collaboration with Lenovo, including an updated display and inside-out tracking that removed the need for external tracking cameras.
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A look back at the original Oculus Quest announcement, exploring its wireless, standalone design and six degrees of freedom as a new direction for accessible VR gaming.
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An overview of VR rentals for South African events, covering HTC Vive systems, mobile headsets and supported experiences for activations and team-building sessions.
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Explore how South African businesses used branded Google Cardboard viewers for corporate gifts and immersive campaigns, including a virtual tour of Business Connexion's data centre.
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A look back at PlayStation VR's launch announcement, covering its PlayStation 4 connection, headset design and the hardware features that brought immersive gaming to console players.
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Get to know Google Cardboard Version 2, from its larger lenses and assembled design to its protective sleeve, and see how it turns a compatible smartphone into a VR viewer.
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